
Ran Infinity Online
Launch site and player hub with a multi-language lobby, game information, school and class guides, and live server status.
Building and operating Ran Online private servers as live products. Game systems, client UI, databases, deployment, launch sites, and the support that keeps them running.
Want to build your Ran Online?
Pick the plan that matches how far you want to take it. Every one of them starts with a conversation, not a contract.
Important note
Web hosting, domain, guild perks, streamer fees, event rewards, and third-party server expenses are not included unless stated.
Player figures are approximate estimates from the servers I have operated, not audited numbers.
Top-ups on private servers usually run on trust and patience. A player sends a transfer, screenshots the receipt, posts it in a support channel, and waits for someone to credit the account by hand. That someone is asleep about a third of the day.
This replaces that loop. In partnership with PlayRan Network, payments settle through a QR Ph code, so a player can pay from GCash, Maya, or any bank on InstaPay, and the account is credited without an operator in the middle.

Partner network
PlayRan Network
QR Ph · InstaPay
Settles from


















Ran Online private-server development: source and client work, UI customisation, branding, web systems, and production support. Older projects appear here by brand mark. The detail behind them is no longer documented, so none is invented.


















Tell me what you are building, where it is hosted, and what is breaking. I will come back with what I would do and roughly what it takes. If it is not something I can help with, I will say so.
It depends on whether you pick Basic, Pro or Enterprise. The comparison above lists every inclusion side by side, including which plans come with the Ran Online panel system and test hosting.
The Basic Plan covers one server deployment: a single project launch. Maintenance, normal fixes and ongoing deployment work on that same active project are part of it and are not treated as a new server.
If that server permanently closes and you later want to launch a different one, that counts as a new project and a new development fee applies.
Unlimited server deployment means the plan is not capped at one launch. Under an ongoing development partnership, further launches and redeployments can be supported within the plan's scope without buying the same initial deployment plan again for every server.
It does not mean free infrastructure. Domains, hosting, licences, third-party services, and unusually large custom development outside the plan's scope are still paid separately.
No, unless a plan explicitly states it. Pro and Enterprise include free test hosting, which is for building and checking the server before launch. It is not permanent production hosting.
No. You buy and own the domain. That is deliberate: it should stay yours.
The standing position is no return, no exchange. Development time is spent as the project runs, and it cannot be recovered.
There is one exception. If PointX Development fails to develop or deliver the agreed server project, you may be entitled to a refund, subject to applicable law and the agreed project scope.
This is a project policy written in plain terms. It does not override consumer protection law where you live.
What this form collects: your name, email address, country and timezone, your project answers, the gameplay and plan you chose, and the account identifier Supabase generates when you verify your email.
I use it to review your inquiry, reply to you, and show your application in your dashboard. I do not sell it, and I do not pass inquiry information to unrelated Ran Online servers or communities.
Data is held in Supabase and email is sent through Resend. Both are third-party providers with their own security practices. I take reasonable care, but no service can promise that data is impossible to compromise, and I am not going to claim otherwise.
Ask me and I will delete your inquiry and account data.